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Bryce 7.1 October 9, 2012

Posted by juliebentley42 in Bryce.

Controlling views in Bryce seems to be one of the top difficulties/complaint I’ve seen in blog posts. One tip to controlling your view in Bryce 7.1 is in the tool bar on the left. You will see a total of four little grey arrows that face down on the right side of the tool bar. When you hold your mouse over the first one, it should say “view options.” Click on it and select anything from camera view to top view. Another note is that when positioning and sizing objects, front and right view are good to toggle between.

These views are also helpful when adjusting your camera position, which is also much easier when you keep an eye on the render preview box in the corner; this will tell you what your camera view looks like. I had a lot of trouble with getting the render to look like what I saw when I was creating scenes. The solution is to select the little down facing grey arrow below the preview box at the top of the tool bar on your left. Make sure the view selected in the list that pulls up matches the view you have selected in your view options list. Two more things; don’t forget that there are two little zoom in, zoom out icons in the bottom right, along with a hand symbol that you can use to pan around. The other thing is that your view will always zoom in on the item you have selected. Also: when you create a new object it tends to show up in the center of whatever your camera is focused on.

Another tip that was extremely helpful for me is that when you are trying to deal with several separate objects and perhaps adjust them so you can group them, you can toggle between which item is selected by using the tab key. When you want to group several items, simply select everything you want to group by clicking above and to the left of them, then drag down and right creating a box around it. However if the items you want to group are not close together you can click on them one at a time holding the Shift key and they will all be selected and can be adjusted or moved as one without being grouped. For example in the second picture below, I selected and duplicated all the spheres (Edit, Duplicate or Ctrl+D),  then shrunk all of the duplicates at once using the resize tool under ‘Edit.’ The I gave the outside sphere a steel cage material and the inside one a warm gold material.

One problem I had was that when you do this from above it is very difficult to select your objects without selecting the ground plane, so try to switch to a right, left, or camera view. After you have selected your objects, group them by clicking on the little ‘G’ that shows up in the little symbols lined up next to your selection. Your items should then move as one object, and you can ungroup them by selecting the ‘U’, the number of times you click on the ‘U’, that’s how many different times you grouped objects it will undo. Another tip on positioning is that when objects are “airborne,” there will be a little down arrow among the symbols that show up on the right when it’s selected. Click on that and it the bottom will suddenly be even with the ground plane, also called “landing” an object. Another thing you can do is render only one small area by clicking on the spray can on the lower left side and “spraying” whatever it is that you want a quick render of!

When operating the camera, it is also handy to know that you can adjust the tilt by mousing over the end of the little line that come out of the pyramid like camera shape. When your cursor turns into four arrows facing different directions, you can click and drag thereby adjusting the camera angle. When working with small objects I recently had trouble with just moving them without selecting one of the little boxes you can use to change to height, length etc.. The accidental solution is to simply use your arrow keys. They can be imprecise but if you zoom in that is improved. It’s certainly better than nothing! Always make sure you don’t delete the copy of your practice or project that has the extension .br7 because that’s the only thing that will allow you to open that project in Bryce again later and not just as a photo!

When I used Bryce it’s true that I mostly learned how to manipulate objects and not so much create landscapes, but I wanted to learn how to work with objects all along. So while Bryce is great, in fact much better, at landscapes I was very interested in its ability to create objects and rooms so that is what I worked with. Either way it’s good to know many quick tips and tricks for dealing with objects no matter what you work with. In general I would advise the next person that takes the station to focus more on learning how to produce landscapes because that’s what Bryce is better for and it would produce more visually appealing results. Not that I’m unsatisfied with my final project^^. All in all while Bryce seems difficult, if your willing to stick it out and learn stuff you’ll be able to make some really awesome stuff, and you’ll find it’s not to hard!

Picture below: 1: Illusion, 2: Stairway to Nowhere, 3: Islands and trees, 4: Final Project. 1,2, & 3 made with mulawa tutorials @ http://mulawa.net/tutorials/bryce5/index.html




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